They use blunt weapons and are capable of equipping some plate armor, but they're generally slow and don't deal much damage. The Cleric uses their holy power to protect and heal their allies. These spells have limited uses, and must be refreshed by meditating, but they are highly impactful in combat. After that day, the game will become unavailable again. The Wizard is capable of casting spells using a staff or a spellbook. Dark and Darker is currently available to all interested parties as part of a playtest. They can set traps and start campfires quickly, but are vulnerable in melee range. Sneaking through the dungeon with their daggers, they're adept at getting past locks and traps, but their health and damage are comparatively low.Ī ranged class (unsurprisingly), the Ranger uses their bow and arrow to kite enemies from a distance. The Rogue is a master of stealth, with high movement and attack speed. They have a damage bonus using two-handed weapons. The Barbarian is a slow moving, high damage melee class who can charge into the fray, with high health and innate magic resistance. They can sprint, but can't use any spells. The Fighter is a versatile class, capable of equipping most weapons and armor in the game.
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